Previously working with Kinect SDK 1.8 we had methods to lock to a particular skeleton to avoid other people in sensor view from interfering in application functionalities.
CurrentSkeletonId = skeleton.TrackingId;
this.kinect.SkeletonStream.AppChoosesSkeletons = true;
this.kinect.SkeletonStream.ChooseSkeletons(this.CurrentSkeletonId);
I dont see similar methods in Kinect SDK 2.0. Isnt this available in SDK 2.0? If not how can I achieve this functionality?