I succeeded in loading ftgles library on android.
But I can not rendering fonts.
I think that it has problem when load the font file (.ttf file)
How could I load the font file from assets?
this is initialize part
AAssetManager* manager = GLManager::getInstance()->asset();
AAsset* fontFile = AAssetManager_open(manager, "NanumBarunGothic.ttf", AASSET_MODE_BUFFER);
off_t fontDataSize = AAsset_getLength(fontFile);
FT_Byte* fontData = new FT_Byte[fontDataSize];
AAsset_read(fontFile, fontData, (size_t)fontDataSize);
AAsset_close(fontFile);
font = new FTGLPixmapFont(fontData, fontDataSize);
font->FaceSize(500);
this is render part
const char* text = "Hi world";
font->Render(text);