In my game, I have a series of avatars, currently each avatar has a small rectangular container to denote that this image is a button and can be clicked.
However, I've realised that I need to change the color of the container to denote a visual effect (such as the button click).
For example:
Off state = Grey container. On state = Red container
Rather than repeating each avatar with the off/on state on, I'd like to seperate the container and the avatars, a bit like this crude drawing;
+------+ +------+
| | | | O
| OFF | | ON | / \
| | | | ---
+------+ +------+
Thus, we seperate the off container, the on container and the avatars.
Then, in my game I want to be able to re-construct the sprite with the layers I want to use, in addition I want the newly constructed sprite to act like a singular CCSprite, so I can position it properly, or do other things with the sprite.
Sorta like creating a CCSprite from various CCSprites layered on top of each other.
Thus, how can I layer multiple sprites on top of each other, and then create a CCSprite using layered CCSprites?
Thanks.
/Edit: Added some code.
I have created some code using CCLayer and then added my sprites as part of a layer.
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:
@"avatars.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode
batchNodeWithFile:@"avatars.png"];
[self addChild:spriteSheet];
CCSprite *empty = [CCSprite spriteWithSpriteFrameName:@"hold_empty.png"];
CCSprite *boss1 = [CCSprite spriteWithSpriteFrameName:@"hold_boss_1.png"];
CCLayer *holderExample = [[CCLayer alloc] init];
[holderExample setContentSize:CGSizeMake(70, 72)];
[holderExample setPosition:CGPointMake(100, 100)];
[holderExample addChild:empty];
[holderExample addChild:boss1];
[self addChild:holderExample];
This seems to make a layer with two sprites inside it. This seems right, but I'm not sure if this is correct because I'm not sure if I can make it clickable, or handle other events.
In addition, I'm wanting to add a layer for the color.
In Z-Order:
1) -2 empty.png
2) -1 color layer
3) 0 avatar
You can make images for the on/off states and add as child of a custom CCSprite that has the on, off and avatar images. Also, you can apply a color to the avatar to make the selection effect. Don't know if this is exactly what you need.
//Edit1 Check this sources and let me know if this is what you need. Is pretty simple what i did just to show you what i mean about the color. Hope this help https://rapidshare.com/files/3668681798/TestAvatar.zip