I have installed FsUnit
» nuget install fsunit
Attempting to resolve dependency 'NUnit (≥ 2.6.3)'.
Installing 'NUnit 2.6.3'.
Successfully installed 'NUnit 2.6.3'.
Installing 'FsUnit 1.3.0.1'.
Successfully installed 'FsUnit 1.3.0.1'.
I have created simple unit test:
module Tests
open NUnit.Framework
open FsUnit
[<Test>]
let ``simple test`` () =
1 |> should equal 1
Here is I am launching my test:
» fsharpc -r NUnit.2.6.3/lib/nunit.framework.dll -r FsUnit.1.3.0.1/Lib/Net40/FsUnit.NUnit.dll 01_binomial_tests.fs
F# Compiler for F# 3.1 (Open Source Edition)
Freely distributed under the Apache 2.0 Open Source License
/Users/demas/development/book_exericses/fsharp_deep_dive/01_binomial_tests.fs(7,1): warning FS0988: Main module of program is empty: nothing will happen when it is run
It was compiled fine but I don't know how to launch the tests without VS
Update
I have tried to use NUnit.Runners
:
> nuget install NUnit.Runners
> fsharpc -r NUnit.2.6.3/lib/nunit.framework.dll -r FsUnit.1.3.0.1/Lib/Net40/FsUnit.NUnit.dll --target:library 01_binomial_tests.fs
> mono NUnit.Runners.2.6.4/tools/nunit-console.exe 01_binomial_tests.dll
NUnit-Console version 2.6.4.14350
Copyright (C) 2002-2012 Charlie Poole.
Copyright (C) 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov.
Copyright (C) 2000-2002 Philip Craig.
All Rights Reserved.
Runtime Environment -
OS Version: Unix 14.4.0.0
CLR Version: 2.0.50727.1433 ( Mono 3.5 ( 3.10.0 ((detached/92c4884 Thu Nov 13 23:27:38 EST 2014) ) )
ProcessModel: Default DomainUsage: Single
Execution Runtime: mono-3.5
Could not load file or assembly '01_binomial_tests, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
You have a couple of options:
NUnit.Runners
NuGet package, which comes with a stand-alone runnerI personally use FAKE because it nicely automates everything. To do that, you need to put something like this in your FAKE
build.fsx
script:You'll need dependencies on
FAKE
andNUnit.Runners
and then FAKE should also find the runner automatically (so you do not have to set it explicitly in your build script).