I would like to implement the effect when transparency of SKSpriteNode changes when it illuminated by light. By default SKSpriteNode is transparent but become visible with light.
How to implement effect when SKSpriteNode is transparent but become visible with light?
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Your question is a bit vague on context.
You can either use a sprite's alpha channel or use a SKLightNode.
If you decide on the alpha channel, a possible implementation would be to change the alpha settings depending on proximity to the player.
If you use a SKLightNode, the node's light will illuminate the sprite dependent on a couple of settings. This implementation requires some trial and error.