How to implement antialiasing in DirectShow?

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My project uses DirectShow to capture camera input and implement preview functionality. However, I am encountering a problem with noticeable aliasing in the camera preview. Therefore, I am considering incorporating antialiasing into my project using VMR9 and Direct3D. The idea is to enable antialiasing in Direct3D while allowing VMR9 to handle the overall rendering process. I'm not sure if my approach is feasible, or if you have any better suggestions to share. Thank you.

Currently, the Anti-Aliasing has not been successfully implemented.

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