I am trying to get a color of touch point on the screen in Android. but it shows me only RGB = (0, 0, 0) value. I have searched other sites. it said that i should add some codes below but it didn`t change anything.
getHolder().setFormat(PixelFormat.TRANSLUCENT);
setEGLConfigChooser(8,8,8,8,0,0);
so any advices would be appreciated thanks in advance.
ByteBuffer PixelBuffer = ByteBuffer.allocateDirect(4);
PixelBuffer.order(ByteOrder.nativeOrder());
PixelBuffer.position(0);
int mTemp = 0;
GLES20.glReadPixels(touchX, touchY, 1, 1, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, PixelBuffer);
byte b[] = new byte[4];
PixelBuffer.get(b);
tmp = String.valueOf(String.format("RED : %d GREEN %d BLUE %d", PixelBuffer.get(0), PixelBuffer.get(1), PixelBuffer.get(2)));
tmp += String.valueOf(String.format("RED : %d GREEN %d BLUE %d", b[0], b[1], b[2]));
Log.e("COLOR", "R:" + PixelBuffer.get(0) + PixelBuffer.get(1) + PixelBuffer.get(2));
Did you use openGL for draw screen or just normal application? If you use openGL then do you use OpenGL 2.0 or 1.x to draw your screen? Does you phone support openGLES 2.0? I can see they are not much device support it. You can check out http://code.google.com/p/libgdx/ source code, they have some example for getting FramBuffer Pixels.
For example "libgdx\extensions\gdx-tools\src\com\badlogic\gdx\tools\hiero\BMFontUtil.java" line 176.