How to get AssetBundleManifest in Unity3D

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Following the instructions on the official site https://docs.unity3d.com/ScriptReference/Caching.html I fail to get AssetBundleManifest neither from the server nor from local storage. The end goal is to get AssetBundle’s hash.

Main error message in the console is:

Failed to decompress data for the AssetBundle "Memory"

I tried to use the following:

UnityWebRequest - to load from server

LoadFromFile - to local from local storage

How to do it correctly?

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