Following the instructions on the official site https://docs.unity3d.com/ScriptReference/Caching.html I fail to get AssetBundleManifest neither from the server nor from local storage. The end goal is to get AssetBundle’s hash.
Main error message in the console is:
Failed to decompress data for the AssetBundle "Memory"
I tried to use the following:
UnityWebRequest - to load from server
LoadFromFile - to local from local storage
How to do it correctly?