How to get all NSStatusItem elements of NSStatusBar in OSX?

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I need get all elements in the status bar in OSX.

I tried to get the NSStatusBar id of the System: [NSStatusBar systemStatusBar] but I don't know how can I get all NSStatusItems in it. I found a private method named _items in NSStatusBar but I can't call it:

[[NSStatusBar systemStatusBar] _items];

Xcode tould me that that method doesn't exist.

How can I get all NSStatusItem elements in the NSStatusBar?

Thanks

2

There are 2 answers

3
omz On

You cannot get all items as NSStatusItem objects because they don't all belong to your process.

If you're only interested where they are on screen and which apps own them, you can do that with the CGWindow APIs, because technically the status items are (borderless) windows. Here's an example that logs information about all status bar items:

NSArray *windowInfos = (NSArray *)CGWindowListCopyWindowInfo(kCGWindowListOptionOnScreenOnly, kCGNullWindowID); 
for (NSDictionary *windowInfo in windowInfos) {
    if (([[windowInfo objectForKey:(id)kCGWindowLayer] intValue] == 25) 
        && (![[windowInfo objectForKey:(id)kCGWindowOwnerName] isEqual:@"SystemUIServer"])) {
        NSLog(@"Status bar item: %@", windowInfo);
    }
}
[windowInfos release];

Note that the system's items are not included; they are all combined in one window that belongs to "SystemUIServer". Also, this method might not be particularly reliable because the window layer for status bar items might change (it's assumed to be 25 here, but this is not documented anywhere).

0
Alexander On

Here's an updated snippet in Swift:

import AppKit

let windowInfoDicts = CGWindowListCopyWindowInfo(.optionOnScreenOnly, kCGNullWindowID) as! [NSDictionary]
let statusItemInfoDicts = windowInfoDicts.filter { $0[kCGWindowLayer] as! Int == 25 }

// You might want to remove "SystemUIServer" and "Control Center", which own the built-in
// system status items.
let processNamesWithStatusItems = Set(statusItemInfoDicts.map { $0[kCGWindowOwnerName] as! String })
print(processNamesWithStatusItems)

Though I think it's better to unpack these dictionaries into some simpler Swift structs. It's a bit more boilerplate, but it makes the calling code much simpler.

import AppKit
import CoreGraphics

struct WindowInfo {
    static var allOnScreenWindows: [WindowInfo] {
        let windowInfoDicts = CGWindowListCopyWindowInfo(.optionOnScreenOnly, kCGNullWindowID) as! [NSDictionary]
        return windowInfoDicts.map(WindowInfo.init)
    }
    
    let name: String?
    let ownerName: String
    let ownerProcessID: pid_t
    let layer: Int
    let bounds: NSRect
    let alpha: Double
    let isOnscreen: Bool
    let memoryUsage: Measurement<UnitInformationStorage>
    let windowNumber: Int
    let sharingState: CGWindowSharingType
    let backingStoreType: CGWindowBackingType
    let otherAttributes: NSDictionary
    var isStatusMenuItem: Bool { layer == 25 }
    var isThirdPartyItem: Bool { ownerName != "SystemUIServer" && ownerName != "Control Center" }
}

extension WindowInfo {
    init(fromDict dict: NSDictionary) {
        let boundsDict = dict[kCGWindowBounds] as! NSDictionary

        var bounds = NSRect()
        assert(CGRectMakeWithDictionaryRepresentation(boundsDict, &bounds))
                
        let otherAttributes = NSMutableDictionary(dictionary: dict)
        otherAttributes.removeObjects(forKeys: [
            kCGWindowName,
            kCGWindowOwnerName,
            kCGWindowOwnerPID,
            kCGWindowLayer,
            kCGWindowBounds,
            kCGWindowAlpha,
            kCGWindowIsOnscreen,
            kCGWindowMemoryUsage,
            kCGWindowNumber,
            kCGWindowSharingState,
            kCGWindowStoreType,
        ])
        
        self.init(
            name: dict[kCGWindowName] as! String?,
            ownerName: dict[kCGWindowOwnerName] as! String,
            ownerProcessID: dict[kCGWindowOwnerPID] as! pid_t,
            layer: dict[kCGWindowLayer] as! Int,
            bounds: bounds,
            alpha: dict[kCGWindowAlpha] as! Double,
            isOnscreen: dict[kCGWindowIsOnscreen] as! Bool,
            memoryUsage: Measurement<UnitInformationStorage>(value: dict[kCGWindowMemoryUsage] as! Double, unit: .bytes),
            windowNumber: dict[kCGWindowNumber] as! Int,
            sharingState: CGWindowSharingType(rawValue: dict[kCGWindowSharingState] as! UInt32)!,
            backingStoreType: CGWindowBackingType(rawValue: dict[kCGWindowStoreType] as! UInt32)!,
            otherAttributes: otherAttributes
        )
    }
}

The calling code is then much nicer:

// Sort it from left to right.
// Note: these repeat once per screen, so you might want to de-duplicate them.
let statusItemWindows = WindowInfo.allOnScreenWindows.filter(\.isStatusMenuItem).sorted { $0.bounds.origin.x < $1.bounds.origin.x }
let processesWithStatusItems = Set(statusItemWindows.filter(\.isThirdPartyItem).map(\.ownerName))
print(processesWithStatusItems)