I have been reading as much as I can about how to properly implement the MarchingCubes(MC) algorithm and I believe I understand how it is working. The one thing I am hung up on is how to figure the iso-level and why it is float and what exactly that number signifies. Is that at what the height (y) of a given x,y,z coord? I will be using the algorithm to make smooth destructible terrain in a video game via Unity if that makes an example easier to produce.
How to figure the "iso-level" in MarchingCubes algorithm
1.2k views Asked by Pysassin At
1
There are 1 answers
Related Questions in ALGORITHM
- MCNP 6 - Doubts about cells
- Given partially sorted array of type x<y => first apperance of x comes before first of y, sort in average O(n)
- What is the algorithm behind math.gcd and why it is faster Euclidean algorithm?
- Purpose of last 2 while loops in the merge algorithm of merge sort sorting technique
- Dots and Boxes with apha-beta pruning
- What is the average and worst-case time complexity of my string searching algorithm?
- Building a School Schedule Generator
- TC problem 5-2:how to calculate the probability of the indicator random variable?
- LCA of a binary tree implemented in Python
- Identify the checksum algorithm
- Algorithm for finding a subset of nodes in a weighted connected graph such that the distance between any pair nodes are under a postive number?
- Creating an efficent and time-saving algorithm to find difference between greater than and lesser than combination
- Algorithm to find neighbours of point by distance with no repeats
- Asking code suggestions about data structure and algorithm
- Heap sort with multithreading
Related Questions in MARCHING-CUBES
- How to convert 3D images into the point clouds?
- creating thick gyroid using python (sheet-network, solid-network)
- Unity marching cubes issue
- Symmetry-preserving mesh from marching cube in python
- Stitch meshes with different level of detail
- Convert wave height co-ordinates value in grid format to contour/ vector layer
- VTK marching cubes or contour for surface reconstruction using python
- Weird Lighting on Marching Cubes mesh in Unity3D
- Unity URP - Trying to draw a mesh using vertices computed in compute shader without reading back to cpu to assign to mesh object
- How to threshold out small elements in python marching cubes
- Marching Cubes not rendering properly after n cycles
- Is it possible to use multiple compute buffers in compute shader in HLSL in Unity?
- Implementing Transvoxel algorithm, Gaps and Odd Mesh formations
- Physics.Raycast not working with a Marching Cubes -generated mesh
- Converting indices in marching cubes to original x,y,z space - visualizing isosurface 3d skimage
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Marching cube is an algorithm for reconstructing an iso-surface from volumetric data. For example, you have 4 dimensional data points like P_i(x, y, z, s) where i=0 ~N. The (x, y, z) are regular Cartesian coordinates and s represents a scale value associated with that point. You can use the MC algorithm to construct a surface that has a specific s value (s=s0). Therefore, the iso-level value is typically a floating point value. There are plenty of online articles talking about Marching Cube so I will not elaborate here.