I am working on a Unity project & facing an issue. I have a zip file containing mybuild.app (mac) file.
I am using SharpZipLib to uncompress the zip file. Issue is, when lib uncompressing, it actually taking mybuild.app as a folder & create a directory with same name & its sub files & folders. After uncompressing mybuild.app is not being able to start.
I think the issue is with .app signature or something. I shouldn't extract .app file content separately.
Please tell me how can i get mybuild.app file from zip which actually works.
I am using Unity 3.5.6 on mac.
Here is my code:
using (ZipInputStream s = new ZipInputStream(File.OpenRead(a_filePath)))
{
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
Console.WriteLine(theEntry.Name);
string directoryName = Path.GetDirectoryName(theEntry.Name);
string fileName = Path.GetFileName(theEntry.Name);
// create directory
if (directoryName.Length > 0)
{
Debug.Log("Creating Director: " + directoryName);
Directory.CreateDirectory(directoryName);
}
if (fileName != String.Empty)
{
string filename = a_extractPath;
filename += theEntry.Name;
Debug.Log("Unzipping: " + filename);
using (FileStream streamWriter = File.Create(filename))
{
int size = 2048;
byte[] fdata = new byte[2048];
while (true)
{
size = s.Read(fdata, 0, fdata.Length);
if (size > 0)
{
streamWriter.Write(fdata, 0, size);
}
else
{
break;
}
}
}
}
}
}