How to export an animation from Maya to three.js workflow

3.2k views Asked by At

I'm trying to understand how to export an animation from Maya to threejs to get the following effect:

http://threejs.org/examples/#webgl_morphtargets_horse or http://threejs.org/examples/#webgl_animation_skinning_blending

I'm using the maya exporter here: https://github.com/mrdoob/three.js/tree/master/utils/exporters/maya

But i'm not sure what the correct export options are and what kind of threejs code is needed for playback.

  • morph targets? bones? keyframes?
    • How do you specify in the exporter?
  • Are there any gotchas when exporting?

Heres a simple maya project for the animation below: https://www.dropbox.com/s/cz4h83ek6zckpll/maya-test.zip?dl=0

example animation

1

There are 1 answers

0
glued On BEST ANSWER

A buddy of mine helped out with the solution:

  1. Select your model
  2. Edit > Keys > Bake Simulation > []
  3. Check the Control Points checkbox, then bake simulation
  4. File > Export All > Three.js
  5. Check Bake Animation in export settings

working here:

http://maya.surge.sh/