I'm trying to understand how to export an animation from Maya to threejs to get the following effect:
http://threejs.org/examples/#webgl_morphtargets_horse or http://threejs.org/examples/#webgl_animation_skinning_blending
I'm using the maya exporter here: https://github.com/mrdoob/three.js/tree/master/utils/exporters/maya
But i'm not sure what the correct export options are and what kind of threejs code is needed for playback.
- morph targets? bones? keyframes?
- How do you specify in the exporter?
- Are there any gotchas when exporting?
Heres a simple maya project for the animation below: https://www.dropbox.com/s/cz4h83ek6zckpll/maya-test.zip?dl=0
A buddy of mine helped out with the solution:
working here:
http://maya.surge.sh/