I am trying to build a simple real-time application, but when ever I connect, it disconnects after a few seconds.
I am also assuming that there must be a way to invoke "Send" method that I implemented on the server. I know that there exists SignalR client for iOS "SignalRObjc" but it causes issues to me.
Questions are: How do I invoke a specific method on the server? Why does it disconnects automatically? Did I make some mistakes in server or client implementations?
// Server // ASP.NET Core SignalR
public class ChatHub : Hub
{
public override Task OnConnectedAsync()
{
Debug.WriteLine("Connected cleint with ID :" + Context.ConnectionId);
return base.OnConnectedAsync();
}
public void Send(string message)
{
Clients.All.InvokeAsync("New", message);
Debug.WriteLine("Message invoked");
}
public override Task OnDisconnectedAsync(Exception exception)
{
return base.OnDisconnectedAsync(exception);
}
}
// iOS application
var socket = WebSocket(url: URL(string: "ws://localhost:50290/api/chat")!)
func websocketDidConnect(socket: WebSocketClient) {
print("Socket connected")
}
func websocketDidDisconnect(socket: WebSocketClient, error: Error?) {
print("Socket disconnected")
}
func websocketDidReceiveMessage(socket: WebSocketClient, text: String) {
print(text)
}
func websocketDidReceiveData(socket: WebSocketClient, data: Data) {
print(data)
}
}
I also set the socket.delegate = self in the viewDidLoad method and I send a simple message socket.write(string: "hello")
There is a completion block in the socket.write method which never gets called
Also, receive message method is never called, even-though I tried sending something from the server.