How to compile SWC in FDT without including the SDK libraries?

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It seems the command -el forces external linkages but then it won't compile because options from playerglobal.swc cannot be found. I just want to build a swc from the source folder and not include any external assets.

My second question is about building FAT SWC files including the ASDOC information.

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0
misterbiscuit On BEST ANSWER

Here is how todo it in ANT.

<target name="foundation build-debug">
    <delete file="${FDTProjectPath}/bin/${foundation-debug-file}"/>
    <fdt.loadProjectProperties projectname="frameworks" />
    <fdt.launch.library projectname="${FDTProject}" debug="true" autoaddclasspath="false" compilerarguments="
        -target-player=${FDTProjectPlayerVersion}
        -include-sources=${FDTProjectPath}/src
        -allow-source-path-overlap=true 
            -external-library-path+=${FDTProjectSdkPath}/frameworks/libs/ 
            -external-library-path+=${FDTProjectPath}/lib 
        -incremental=true 
        -benchmark=true" target="${FDTProjectPath}/bin/${foundation-debug-file}" />
</target>
3
Alan Klement On

Make sure you have each SDK .SWC set to 'Use as Runtime Shared Code'. This is located in your project's properties page.

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