I subclassed a QPushButton
so that I was able to re-implement the paintEvent(QPaintEvent *paint)
method also advised by the official documentation.
Below is the sequence of operations:
a) After I launch the application the button is below:
b) This is after I hover on it:
c) then I click the button:
d) and finally I release the mouse
e) go away from the button
However the problem is that the QPainterPath
with which I designed the green box it should be red after I release the button. And, of course, it should become green again after I click again the button.
Below the code:
custombutton.h
class CustomButton : public QPushButton
{
Q_OBJECT
public:
CustomButton(QWidget *parent = nullptr);
~CustomButton();
QString FirstName = "MACHINE";
QString LastName = "CONTROL";
protected:
void paintEvent(QPaintEvent *);
};
custombutton.cpp
CustomButton::CustomButton(QWidget *parent) : QPushButton(parent)
{
setGeometry(150, 150, 110, 110);
setAttribute(Qt::WA_TranslucentBackground);
setStyleSheet(
"QPushButton{background-color: lightGray;border: 1px solid black; border-radius: 5px;}"
"QPushButton:hover{background-color: gray;}"
"QPushButton:pressed{background-color: lightGray;}");
}
CustomButton::~CustomButton()
{
}
void CustomButton::paintEvent(QPaintEvent *paint)
{
QPushButton::paintEvent(paint);
QPainter p(this);
p.setRenderHint(QPainter::Antialiasing);
QPainterPath path;
path.addRoundedRect(QRectF(15, 15, 80, 5), 2, 2);
QPen pen(Qt::black, 0.3);
p.setPen(pen);
p.fillPath(path, Qt::darkGreen);
p.drawPath(path);
p.save();
p.drawText(QPoint(20, 60), FirstName);
p.drawText(QPoint(20, 80), LastName);
p.setFont(QFont("Arial", 10));
p.restore();
}
mainwindow.h
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
public slots:
void onClickedButton();
private:
Ui::MainWindow *ui;
CustomButton *newBtn;
};
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
newBtn = new CustomButton(this);
newBtn->show();
connect(newBtn, &QPushButton::clicked, this, &MainWindow::onClickedButton);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::onClickedButton()
{
QPushButton* target = qobject_cast<QPushButton*>(sender());
if (target != nullptr)
{
QPainter p;
p.setRenderHint(QPainter::Antialiasing);
QPainterPath path;
path.addRoundedRect(QRectF(15, 15, 80, 5), 2, 2);
QPen pen(Qt::black, 0.3);
p.setPen(pen);
p.fillPath(path, Qt::darkRed);
p.drawPath(path);
p.save();
p.restore();
}
}
As you see in the MainWindow
I created a function onClickedButton()
which I thought would have triggered the QPainterPath
into red after clicked. And in order to do that I casted it into an object (qobject_cast). But unfortunately it didn't work as expexted.
The solution is to create a flag that indicates the color and call update() for repainting: