How to call an object's methods in touchesBegan when touched?

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So in MyScene.m I create my Balloon objects and put it in the scene.

for (int i = 0; i < 4; i++) {

    Balloon *balloonObject = [[Balloon alloc] init];
    balloonObject.position = CGPointMake(50 + (75 * i), self.size.height*.5);
    [_balloonsArray addObject:balloonObject];
}

while (_balloonsArray.count > 0) {
    [self addChild:[_balloonsArray objectAtIndex:0]];
    [_balloonsArray removeObjectAtIndex:0];
}

That gives me 4 balloons on my screen. In the Balloon.h file I have a method called -(void)shrink which I want to get called on the tapped balloonObject inside the -(void)touchesBegan method. I have tried this code below but it gives me a NSInvalidArgumentException', reason: '-[SKSpriteNode shrink]: unrecognized selector sent to instance 0x17010c210' error.

for (UITouch *touch in touches) {
        CGPoint location = [touch locationInNode:self];
        Balloon *node = (Balloon *)[self  nodeAtPoint:location];

        if ([node.name isEqualToString:@"balloon"]) {

            [node shrink];
        }
}

Balloon.h

@interface Balloon : SKSpriteNode

-(void)shrink;

@end

Balloon.m

@implementation Balloon
{
    SKSpriteNode *_balloon;
}

-(id)init{

    self = [super init];
    if (self){
        _balloon = [SKSpriteNode spriteNodeWithImageNamed:@"balloonPicture"];
        _balloon.name = @"balloon";
        _balloon.position = CGPointMake(0, 0);

        [self addChild:_balloon];
    }

    return self;
}

-(void)shrink{

    // does something
}
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There are 1 answers

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Skyler Lauren On BEST ANSWER

The issue is in your balloon init. Instead of using the Balloon class you are creating child SKSpriteNode and setting the name to balloon. This is why you are getting a SKSpriteNode and not a Balloon.

You could do something like this instead.

-(id)init{

    self = [super init];
    if (self){

        self.texture = [SKTexture textureWithImageNamed:@"balloonPicture"];
        self.size = self.texture.size;
        self.name = @"balloon";
        self.position = CGPointMake(0, 0);
    }

    return self;
}

In your Scene where you create the balloon

Ballon *balloon = [[Balloon alloc]init];
[self addChild:balloon];