How to call a non-const function within a const function (C++)

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I have a legacy function that looks like this:

int Random() const
{
  return var_ ? 4 : 0;
}

and I need to call a function within that legacy code so that it now looks like this:

int Random() const
{
  return var_ ? newCall(4) : 0;
}

The problem is that I'm getting this error:

In member function 'virtual int Random() const':
class.cc:145: error: passing 'const int' as 'this' argument of 'int newCall(int)' discards qualifiers

Now I know in order to fix this error I can make my newCall() a const function. But then I have several funciton calls in newCall() that I have to make, so now I would have to make all of those function calls const. And so on and so forth until eventually I feel like half my program is going to be const.

My question: is there any way to call a function within Random() that isn't const? Or does anyone have any ideas on how to implement newCall() within Random() without making half my program const.

Thanks

-josh

7

There are 7 answers

7
justin On BEST ANSWER

you should alter your program to use/declare const correctly...

one alternative is to use const_cast.

0
Erik On
const_cast<MyClass *>(this)->newCall(4)

Only do this if you're certain newCall will not modify "this".

3
Sarfaraz Nawaz On
int Random() const
{
  return var_ ? const_cast<ClassType*>(this)->newCall(4) : 0;
}

But it's not a good idea. Avoid if it's possible!

0
Coffee on Mars On

Without using const casts, could you try creating a new instance of the class in the Random() method?

0
Foo Bah On

The const qualifier asserts that the instance this of the class will be unchanged after the operation, something which the compiler cant automagically deduce.

const_cast could be used but its evil

0
Mark B On

There are two possibilities here. First, newCall and ALL of its callees are in fact non-modifying functions. In that case you should absolutely go through and mark them all const. Both you and future code maintainers will thank you for making it much easier to read the code (speaking from personal experience here). Second, newCall DOES in fact mutate the state of your object (possibly via one of the functions it calls). In this case, you need to break API and make Random non-const to properly indicate to callers that it modifies the object state (if the modifications only affect physical constness and not logical constness you could use mutable attributes and propagate const).

1
justin On

if it's really a random number generator, then the number generation code/state could likely be placed in a class-local static generator. this way, your object is not mutated and the method may remain const.