I need to access a global object inside of a class to change it's image. Here's the code:
import pygame
from livewires import games
from livewires import color
import time
import random
games.init(screen_width = 640, screen_height = 480, fps = 50)
class Cursor(games.Sprite):
"""The pokemon based cursor!"""
def __init__(self, image, x ,y):
super().__init__(image=image, x=x, y=y)
def update(self):
self.x = games.mouse.x
self.y = games.mouse.y
self.check_collide()
def check_collide(self):
for sprite in self.overlapping_sprites:
sprite.handle_collide()
class Play_Button(games.Sprite):
"""The 'Play' button on the menu."""
def __init__(self , image, x ,y):
super().__init__(image=image, x=x, y=y)
def handle_collide(self):
global play_obj
play_image2 = games.load_image("playbtn2.png", transparent = True)
play_obj.value = play_image2
print("COME ON!")
class P1C_Button(games.Sprite):
def __init__(self, image, x, y):
super().__init__(image=image, x=x, y=y)
class Logo(games.Sprite):
def handle_collide(self):
print("Collision ignored.")
play_image = games.load_image("playbtn.png", transparent = True)
play_obj = Play_Button(image = play_image,
x = games.screen.width/2,
y = games.screen.height/2)
games.screen.add(play_obj)
logo_image = games.load_image("FamilyMon.png", transparent = True)
logo_obj = Logo(image = logo_image,
x = games.screen.width/2,
y = 75)
games.screen.add(logo_obj)
white_image = games.load_image("white.png", transparent = False)
games.screen.background = white_image
cursor_image = games.load_image("cursor.png", transparent = True)
cursor_obj = Cursor(image = cursor_image,
x = games.mouse.x,
y = games.mouse.y)
games.screen.add(cursor_obj)
games.mouse.is_visible = False
games.screen.event_grab = True
games.screen.mainloop()
The important part of that is inside of 'Play_Button''s handle_collide method. It's trying to access the object created, 'play_obj' but the code seems to do nothing. When the mouse sets of Play_Button's handle_collide nothing. I've tried my best here so if this seems like a stupid question than sorry, because i'm new.
You shouldn't be using a global variable in the first place.
You only create one
Play_Button
object, so the globalplay_obj
alwaysis self
. You could just have that object set its own field: