A quick look at the code reveals that a QVariant is basically a union of several primitive types (int, float etc'), a QObject pointer, and a void* pointer for anything else that is not a QObject and not a primitive. There is also a type data member that allows it to know what's actually currently stored there. The overhead appears to be not much more than storing to a member of a struct, checking that for type compatibility and possibly making a conversion (int to float for instance)
A quick look at the code reveals that a
QVariant
is basically aunion
of several primitive types (int
,float
etc'), aQObject
pointer, and avoid*
pointer for anything else that is not aQObject
and not a primitive. There is also a type data member that allows it to know what's actually currently stored there. The overhead appears to be not much more than storing to a member of a struct, checking that for type compatibility and possibly making a conversion (int to float for instance)