how does two argument constructor get called in nodejs addon?

276 views Asked by At

I'm new to nodejs addons and am learning on the fly working with existing code. I have a situation where I don't understand how a specific C++ constructor is being called nor how the value of an argument is being set.

There are two pure C++ constructors:

Nan::Persistent<v8::Function> Event::constructor;

// Construct a blank event from the context metadata
Event::Event() {
oboe_event_init(&event, oboe_context_get());
}

// Construct a new event and point an edge at another
Event::Event(const oboe_metadata_t *md, bool addEdge) {
// both methods copy metadata (version, task_id, flags) from
// md to this->event and create a new random op_id.
if (addEdge) {
    // create_event automatically adds edge in event to md
    // (so event points an edge to the op_id in md).
    oboe_metadata_create_event(md, &event);
} else {
    // initializes new Event with md's task_id & new random op_id;
    // no edges set
    oboe_event_init(&event, md);
}
}

// Remember to cleanup the struct when garbage collected
Event::~Event() {
oboe_event_destroy(&event);
}

There are three NewInstance declarations: one with two arguments, one with one, and one with none.

v8::Local<v8::Object> Event::NewInstance(Metadata* md, bool addEdge) {
Nan::EscapableHandleScope scope;

const unsigned argc = 2;
v8::Local<v8::Value> argv[argc] = {
    Nan::New<v8::External>(md),
    Nan::New(addEdge)
};
v8::Local<v8::Function> cons = Nan::New<v8::Function>(constructor);
v8::Local<v8::Object> instance = cons->NewInstance(argc, argv);

return scope.Escape(instance);
}

v8::Local<v8::Object> Event::NewInstance(Metadata* md) {
Nan::EscapableHandleScope scope;

const unsigned argc = 1;
v8::Local<v8::Value> argv[argc] = { Nan::New<v8::External>(md) };
v8::Local<v8::Function> cons = Nan::New<v8::Function>(constructor);
v8::Local<v8::Object> instance = cons->NewInstance(argc, argv);

return scope.Escape(instance);
}

v8::Local<v8::Object> Event::NewInstance() {
Nan::EscapableHandleScope scope;

const unsigned argc = 0;
v8::Local<v8::Value> argv[argc] = {};
v8::Local<v8::Function> cons = Nan::New<v8::Function>(constructor);
v8::Local<v8::Object> instance = cons->NewInstance(argc, argv);

return scope.Escape(instance);
}

And there is the module init code that performs a bit of magic to make a constructor function template:

// Wrap the C++ object so V8 can understand it
void Event::Init(v8::Local<v8::Object> exports) {
Nan::HandleScope scope;

// Prepare constructor template
v8::Local<v8::FunctionTemplate> ctor = Nan::New<v8::FunctionTemplate>(New);
ctor->InstanceTemplate()->SetInternalFieldCount(1);
ctor->SetClassName(Nan::New("Event").ToLocalChecked());

// Statics
Nan::SetMethod(ctor, "startTrace", Event::startTrace);

// Prototype
Nan::SetPrototypeMethod(ctor, "addInfo", Event::addInfo);
Nan::SetPrototypeMethod(ctor, "addEdge", Event::addEdge);
Nan::SetPrototypeMethod(ctor, "getMetadata", Event::getMetadata);
Nan::SetPrototypeMethod(ctor, "toString", Event::toString);

constructor.Reset(ctor->GetFunction());
Nan::Set(exports, Nan::New("Event").ToLocalChecked(), ctor->GetFunction());
}

Finally, there is the code that invokes Event::NewInstance:

 Metadata* md = new Metadata(oboe_context_get());
 info.GetReturnValue().Set(Event::NewInstance(md));

Via logging I see that the NewInstance(md) call ends up calling the two argument C++ constructor Event::Event(const oboe_metadata_t *md, bool addEdge) and that the boolean, addEdge is true.

How does the single-argument NewInstance call end up invoking the two argument constructor and how does addEdge get set to true?

I'm not clear on how the three variations of v8::Local<v8::Object> Event::NewInstance() declarations get mapped to the C++ constructor but it seems like it must be in the line v8::Local<v8::FunctionTemplate> ctor = Nan::New<v8::FunctionTemplate>(New);

Any help would be appreciated.

Here is the missing code showing the "New" function that I had skipped over because the comment said it creates a new JavaScript instance. But it's clearly the missing piece.

// Creates a new Javascript instance
NAN_METHOD(Event::New) {
if (!info.IsConstructCall()) {
    return Nan::ThrowError("Event() must be called as a constructor");
}

Event* event;
if (info.Length() > 0 && info[0]->IsExternal()) {
    Metadata* md = static_cast<Metadata*>(info[0].As<v8::External>()->Value());
    oboe_metadata_t* context = &md->metadata;

    bool addEdge = true;
    if (info.Length() == 2 && info[1]->IsBoolean()) {
    addEdge = info[1]->BooleanValue();
    }

    event = new Event(context, addEdge);
} else {
    event = new Event();
}

event->Wrap(info.This());
info.GetReturnValue().Set(info.This());
}
0

There are 0 answers