How does codingame.com's monaco c# language server implementation work

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I'm trying to setup a monaco editor in a web project with working C#/.NET IntelliSense. The lack of available resources for this topic is a major problem for me.

By trial and error and some random code snippets from the internet, i was able to set up a working sample for lua and json, but what i actually want is a working c# prototype.

I don't want to go to deep into the details about what i already tried, because for the moment i just want to know how codinggame.com (or something similar) solved this issue on their editor. I know that there is a codinggame github repo, but there you can find only few information about it.

I found some clues about OmniSharp in their repo, which i also tried, but OmniSharp requires a "physical" directory and file structure to operate on. If they are actually using OmniSharp i would like to know how.

I thought about opening an issue in their repo, but i thought lets ask here first.

Does anyone know how it works, what they are doing?

Any help pointing me in the right direction is really appreciated.

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