I have tried researching this and using pre-made templates, but to no avail. I just want to get a real basic HaxePunk project working with FlashDevelop, with making Flash games in mind. Going back to real basic tutorials and such, this is my code:
import com.haxepunk.Engine;
import com.haxepunk.HXP;
class Main extends Engine
{
/*override public function init()
{
#if debug
HXP.console.enable();
#end
//HXP.scene = new MainScene();
}*/
public static function main() { new Main(); }
}
I'm not sure whether to compile this as a Flash Player project or an NME project (I'm really new to this). If I try to compile it as a Flash Player project, I get this error at runtime:
TypeError: Error #2007: Parameter type must be non-null.
at flash.events::EventDispatcher/addEventListener()
at flash.display::Stage/addEventListener()
at com.haxepunk.utils::Input$/enable()
at com.haxepunk::Engine/onStage()
at com.haxepunk::Engine()
at Main()
at Main$/main()
at boot_0b9a/init()
at flash::Boot/start()
at boot_0b9a()
If I try to compile it as an NME project, I get this error at compile time:
Error: You must have a "project.xml" file or specify another valid project file
when using the 'build' command
I'm not finding a whole lot of information about this. What would likely be wrong here? Thanks.
You have to make an OpenFL project, not a flash one, this is because HaxePunk uses OpenFL for rendering.
To get flashdevelop work with an HaxePunk project this is what I usually do:
Number 4 is usually a matter of renaming files, iirc in the haxepunk project files has a different name from the one in the flashdevelop one so you'll have to change it