I'm using Visual Studio 2013 for an OpenGL/C++ project and now I need to work with the GLM library.
I've downloaded the library and extracted it in my project folder. Then I set [addictional directories] from the properties of the project but it keeps giving me:
fatal error LNK1104: cannot open file 'glm.lib'
But there is not a glm.lib in the .zip on the website. Here are the "includes" in my main:
#include <GL\glew.h>
#include <GL\freeglut.h>
#include <iostream>
#include <cstdlib>
#include "imageLoader.h
#include "..\glm-0.3.2\glm\glm.h"
The website you linked only provides sources for the library. You will have to build it yourself to use it.
The source provides a Makefile.am to build the library with autotools but since you are using Visual Studio, it might be a little tricky to build it this way. On the other hand, this library is really small - only ten source files or so. It will probably be easier for you to just add these sources to you current VS project and build them with the default VSC++ compilation tools.
Also, there is a more common C++ library related to Opengl with the same name. The one you are trying to use seems to load wavefront obj files. The GLM I know is a helper 3D math library with GLSL syntax (GLM).