How do I reply asynchronously to a client using sockets in C#?

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I have basically implemented this asynchronous server socket example (and the corresponding client). Using it, I can respond to the client if I follow the example exactly, i.e., if the call to Send() the response is in the ReadCallback() method.

If, however, I try and send a response outside of here, i.e., in a callback that I've attached to my message processing routine (running in a different thread), I get this error, saying the Socket is not connected. If I try and send a response somewhere else in the Server code, say in the while(true) loop that's listening to incoming connections, I get the same error.

Am I missing something fundamental here?

Edit:

Ok, so I read Two-way communication in socket programming using C, and I now think, according to that answer, that I have to modify the example I linked to so that I reply to the server on the socket returned by the accept process. My goal is to be able to call Send() outside of the receive callback, say from Main(), after the client and server are connected.

Please can someone suggest how I modify the example to achieve what I want? I'm getting thoroughly confused about this, and don't want to create a separate stream if I don't need to (which according to the question I posted, I don't need to...).

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samjudson On BEST ANSWER

If you want to keep the connection open then would need to persist the handler variable as that is the open socket connection. Then whenever you want to send that connection a message you retrieve its socket and send.

Also, you obviously wouldn't call Shutdown() and Close() on the handler variable.