I'm trying to play video on android with TextureView
. Regarding video everithing works well. But MediaPlayer.prepare();
takes some time. So I would like to show some placeholder for that time. I'm trying to do it with Glide like this:
public static final Rect rc = new Rect();
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int w, int h) {
Surface s = new Surface(surfaceTexture);
Glide.with(mTextureView.getContext())
.load(thumbUrl)
.asBitmap()
.dontAnimate()
.centerCrop()
.into(new SimpleTarget<Bitmap>(w, h) {
@Override
public void onResourceReady(Bitmap resource, GlideAnimation glideAnimation) {
rc.set(0,0,w,h);
Canvas c = mTextureView.lockCanvas(rc);
if (c == null)
return;
c.drawBitmap(resource, 0, 0, null);
mTextureView.unlockCanvasAndPost(c);
}
});
try {
mMediaPlayer.setDataSource(url);
mMediaPlayer.setSurface(s);
mMediaPlayer.prepareAsync();
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mediaPlayer) {
mMediaPlayer.setVideoScalingMode(MediaPlayer.VIDEO_SCALING_MODE_SCALE_TO_FIT_WITH_CROPPING);
mMediaPlayer.setVolume(0,0);
mMediaPlayer.start();
}
});
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
But it does not show any picture. I case of SurfaceView
we need to call onDraw
manualy. And SurfaceHolder has been used for this. But TextureView
does not have getSurfaceHolder()
method.
What is the right way of doing this ?
UPD: What I figured out is that picture is displayed if I do not set up MediaPlayer
it means that MediaPlayer
keeps surface black while it is buffering video. Is it possible to override this behavior somehow ?