I am attempting to swap a character in a game that does not move to a gif image that does move.
Currently, the code is
let player = Witch(imageNamed: "player")
When I attempt to change the image to the gif by changing names, as expected, it does not work. How can I change, or add to, the code above to play the gif recurringly as the spriteNode's image that is the character? I want it to be able to be one or two lines, if possible. I have used
var runAnimation = [SKTexture]()
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let playerNode = self.childNode(withName: "player")
if(playerNode != nil){
let animation = SKAction.animate(with: runAnimation, timePerFrame: 0.1)
playerNode?.run(SKAction.repeatForever(animation))
}
}
let runAtlas = SKTextureAtlas(named: "run")
for index in 1...runAtlas.textureNames.count{
let textureName = String.init(format: "run%1d", index)
runAnimation.append(SKTexture(imageNamed: textureName))
}
but have received the error of
Thread 1: Fatal error: Can't form Range with upperBound < lowerBound
If you can help, please let me know.