I am using NetStream.appendBytes() to play a local video (no server involved) in Adobe AIR. I would like to use BitmapData.draw()
to take a picture of the video output, but I am getting this error:
Error #2123: Security sandbox violation: BitmapData.draw: cannot access null. No policy files granted access.
Here is some sample code:
package
{
import flash.display.Sprite;
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.net.NetStreamAppendBytesAction;
import flash.utils.ByteArray;
import flash.display.BitmapData;
class ByteArrayPlayer extends Sprite
{
private var _ns:NetStream;
private var _nc:NetConnection;
private var _video:Video;
public function playVideo(path:String):void
{
_nc = new NetConnection();
_nc.connect(null);
_ns = new NetStream(_nc);
_video = new Video();
addChild(_video);
_video.attachNetStream(_ns);
_ns.play(null);
_ns.appendBytesAction(NetStreamAppendBytesAction.RESET_BEGIN);
var file:File = new File(path);
var fileStream:FileStream = new FileStream();
fileStream.open(file, FileMode.READ);
var bytes:ByteArray = new ByteArray();
fileStream.readBytes(bytes);
_ns.appendBytes(bytes);
}
public function getImage(video:Video):BitmapData
{
var bit:BitmapData = new BitmapData(_video.width, _video.height);
bit.draw(_video); //This will cause the error
return bit;
}
}
}
This is only sample code use for an explanation. The error would happen when calling the getImage method while the video is playing. The error mentions a policy file not found. Since the file is loaded locally there isn't really a place to put a policy file. Is there a policy setting somewhere that needs to be set or is the BitmapData.draw
feature just not available when using appendBytes
?
It looks like you are trying to call the BitmapData.draw() method on a video that isn't loaded, or when the NetStream object is null.
possible fix: wait until the NetStream.Buffer.Full NetStatus is dispatched before calling draw()