How can I pass std::unique_ptr into a function

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How can I pass a std::unique_ptr into a function? Lets say I have the following class:

class A
{
public:
    A(int val)
    {
        _val = val;
    }

    int GetVal() { return _val; }
private:
    int _val;
};

The following does not compile:

void MyFunc(unique_ptr<A> arg)
{
    cout << arg->GetVal() << endl;
}

int main(int argc, char* argv[])
{
    unique_ptr<A> ptr = unique_ptr<A>(new A(1234));
    MyFunc(ptr);

    return 0;
}

Why can I not pass a std::unique_ptr into a function? Surely this is the primary purpose of the construct? Or did the C++ committee intend for me to fall back to raw C-style pointers and pass it like this:

MyFunc(&(*ptr)); 

And most strangely of all, why is this an OK way of passing it? It seems horribly inconsistent:

MyFunc(unique_ptr<A>(new A(1234)));
8

There are 8 answers

11
Bill Lynch On BEST ANSWER

There's basically two options here:

Pass the smart pointer by reference

void MyFunc(unique_ptr<A> & arg)
{
    cout << arg->GetVal() << endl;
}

int main(int argc, char* argv[])
{
    unique_ptr<A> ptr = unique_ptr<A>(new A(1234));
    MyFunc(ptr);
}

Move the smart pointer into the function argument

Note that in this case, the assertion will hold!

void MyFunc(unique_ptr<A> arg)
{
    cout << arg->GetVal() << endl;
}

int main(int argc, char* argv[])
{
    unique_ptr<A> ptr = unique_ptr<A>(new A(1234));
    MyFunc(move(ptr));
    assert(ptr == nullptr)
}
0
R Sahu On

Why can I not pass a unique_ptr into a function?

You cannot do that because unique_ptr has a move constructor but not a copy constructor. According to the standard, when a move constructor is defined but a copy constructor is not defined, the copy constructor is deleted.

12.8 Copying and moving class objects

...

7 If the class definition does not explicitly declare a copy constructor, one is declared implicitly. If the class definition declares a move constructor or move assignment operator, the implicitly declared copy constructor is defined as deleted;

You can pass the unique_ptr to the function by using:

void MyFunc(std::unique_ptr<A>& arg)
{
    cout << arg->GetVal() << endl;
}

and use it like you have:

or

void MyFunc(std::unique_ptr<A> arg)
{
    cout << arg->GetVal() << endl;
}

and use it like:

std::unique_ptr<A> ptr = std::unique_ptr<A>(new A(1234));
MyFunc(std::move(ptr));

Important Note

Please note that if you use the second method, ptr does not have ownership of the pointer after the call to std::move(ptr) returns.

void MyFunc(std::unique_ptr<A>&& arg) would have the same effect as void MyFunc(std::unique_ptr<A>& arg) since both are references.

In the first case, ptr still has ownership of the pointer after the call to MyFunc.

7
Jarod42 On

As MyFunc doesn't take ownership, it would be better to have:

void MyFunc(const A* arg)
{
    assert(arg != nullptr); // or throw ?
    cout << arg->GetVal() << endl;
}

or better

void MyFunc(const A& arg)
{
    cout << arg.GetVal() << endl;
}

If you really want to take ownership, you have to move your resource:

std::unique_ptr<A> ptr = std::make_unique<A>(1234);
MyFunc(std::move(ptr));

or pass directly a r-value reference:

MyFunc(std::make_unique<A>(1234));

std::unique_ptr doesn't have copy on purpose to guaranty to have only one owner.

1
0x6773 On

Since unique_ptr is for unique ownership, if you want to pass it as argument try

MyFunc(move(ptr));

But after that the state of ptr in main will be nullptr.

4
Mark Tolonen On

You're passing it by value, which implies making a copy. That wouldn't be very unique, would it?

You could move the value, but that implies passing ownership of the object and control of its lifetime to the function.

If the lifetime of the object is guaranteed to exist over the lifetime of the call to MyFunc, just pass a raw pointer via ptr.get().

2
Nielk On

Why can I not pass a unique_ptr into a function?

You can, but not by copy - because std::unique_ptr<> is not copy-constructible.

Surely this is the primary purpose of the construct?

Among other things, std::unique_ptr<> is designed to unequivocally mark unique ownership (as opposed to std::shared_ptr<> ).

And most strangely of all, why is this an OK way of passing it?

Because in that case, there is no copy-construction.

2
Riste On

Passing std::unique_ptr<T> as value to a function is not working because, as you guys mention, unique_ptr is not copyable.

What about this?

std::unique_ptr<T> getSomething()
{
   auto ptr = std::make_unique<T>();
   return ptr;
}

this code is working

0
Ionut Neicu On

To piggyback the existing answers, C++ smart pointers are strongly related to the concept of ownership. Your code should clearly express your inensions related to passing or not the ownership to another component, i.e. function, thread or so, that's why there are unique, shared and weak pointers. The unique pointer already suggests that only one component has the ownership of that pointer at one moment, so that unique ownership cannot be shared, only moved. Namely the owner that currently owns the pointer will destroy it at its own will when getting out of context, usually at the end of the block or in a destructor. Passing an object to another function might imply sharing or moving the ownership. If you are sure that the owner don't get out of the context while calling the function by reference, calling by reference is possible, but it's just ugly. It adds some preconditions and postconditions and will increase the immobility of your code while it also breaks the smartness of the pointer which tuns into a more or less raw pointer. For example, changing the "function" to start and execute its own stuff in another thread is not longer possible. As passing by reference is still an option in some very contained parts of your code, i.e. looking for saving extra overhead of moving back and forth from unique to shared pointers, I would highly avoid it, especially in public interfaces.