I'm making a game using cocos2d-x 3.0 alpha, and I want it to create empty ParticleSystem object(root A) and add many ParticleSystemQuads on it as children. so I would be able to change position and scale, etc., by just changing root A only.
so I made root ParticleSystem like
ParticleSystem *A = ParticleSystem::create();
It has no error but it crashes because I didn't put plist file name. I tested with plist file name and it works, but I had to put any file to do that(of course I can do trick like moving root A particle outside from screen).
How can I make empty ParticleSystem onject like CCNode? I can just use CCNode but I want to use stopSystem() and resetSystem() methods which is in ParticleSystem class. That's why.
You may go like this way: