how can I make a grid with 3d objects(box). I already know how to setup scnscene and how to create an object. But I don't know how to make the layout. The grid should look like this one, with 3d object in a 3D space.
Here's what I tried:
convenience init(create: Bool) {
self.init()
let geometry = SCNBox(width: 0.8 , height: 0.8,
length: 0.1, chamferRadius: 0.005)
geometry.firstMaterial?.diffuse.contents = UIColor.red
geometry.firstMaterial?.specular.contents = UIColor.white
geometry.firstMaterial?.emission.contents = UIColor.blue
let offset: Int = 10
for xIndex:Int in 0...2 {
for yIndex:Int in 0...2 {
// create a geometry copy
let geoCopy = geometry.copy() as! SCNGeometry
var images:[UIImage]=[]
for i in 1...5 {
if let img = UIImage(named: "\(i)"){
images.append(img)
let material = SCNMaterial()
material.diffuse.contents = img
geoCopy.firstMaterial = material
}
}
let boxnode = SCNNode(geometry: geoCopy)
let boxCopy = boxnode.copy() as! SCNNode
boxCopy.position.x = Float(xIndex - offset)
boxCopy.position.y = Float(yIndex - offset)
self.rootNode.addChildNode(boxCopy)
}
}
}
But I only see one box.
Thanks!
Picture of my Images:
You need to create one geometry, one box node and then copy that boxNode. You use clone when you have node with children and flattenedClone when you want to merge geometries/materials of the entire subtree at the node. In your case, copy should suffice. Just change the position of your copied node.
GameScene
In your view controller, viewDidLoad:
Note that I have just pushed the camera point of view back on the +Z axis to have a better view of your grid.
The grid screenshot
Edit: New material for each geometry
If you want to assign a new material to each geometry, you need to create a copy of the geometry and assign a new material to that geometry copy. See the code below which randomly assign a UIImage for each diffuse property, from a set of seven images named 1.png to 8.png.
Screenshot