Having issues with touchesBegan method

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I have my sound on logo showing up on the screen and the sound off logo appears when i test it. what I want it to do is change from sound on to sound off when I tap on it. The buttons do acknowledge the tap but nothing happens. I don't have much experience in change node images when they're tapped so I don't really know if I used the most efficient code. Can someone look over my code and see what's wrong? Thanks in advance!

@implementation MyScene
{
SKSpriteNode *soundLogo;
SKSpriteNode *soundOff;
}

-(void) addSoundOff:(CGSize)size {
soundOff = [SKSpriteNode spriteNodeWithImageNamed:@"soundOff"];
//resize sprite
soundOff.size = CGSizeMake(soundOff.size.width/2.25, soundOff.size.height/2.25);
//position it
soundOff.position = CGPointMake(65, 25);
//name sound off
soundOff.name = @"soundOff";

soundOff.zPosition = 0;
soundOff.alpha = 0;
//[self addChild:soundOff];
}


-(void) addSoundOn:(CGSize)size {
soundLogo = [SKSpriteNode spriteNodeWithImageNamed:@"soundLogo"];
//resize sprite
soundLogo.size = CGSizeMake(soundLogo.size.width/2.25, soundLogo.size.height/2.25);
//position sprite
CGPoint myPoint = CGPointMake(65, 25);
soundLogo.position = myPoint;
//name sound logo
soundLogo.name = @"soundOn";
//add action

//soundLogo.alpha = 1;
soundLogo.zPosition = 100;

[self addChild:soundLogo];
}

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];

if ([node.name isEqualToString:@"soundOn"]) {

    soundOff.zPosition = 100;
    soundOff.alpha = 1;
    soundLogo.alpha = 0;
    soundLogo.zPosition = 0;

//        [node removeFromParent];
//        [node addChild:soundOff];
    NSLog(@"sound on is pressed");
 }

if ([node.name isEqualToString:@"soundOff"]) {

    soundLogo.zPosition = 100;
    soundLogo.alpha = 1;
    soundOff.alpha = 0;
    soundOff.zPosition = 0;

//        [node removeFromParent];
//        [node addChild:soundLogo];
    NSLog(@"sound off is pressed");
}
}
1

There are 1 answers

7
Ahmet Hayrullahoglu On BEST ANSWER

It seems nothing wrong in your addSoundOff and addSoundOn functions. What you can do as one of the solutions to change alpha and zPosition properties of SKSpriteNode . And also createsoundOff and soundLogo as instance variables under the implementation. So here is the all code:

#import "MyScene.h"

@implementation MyScene
{
    SKSpriteNode *soundLogo;
    SKSpriteNode *soundOff;
}

-(id)initWithSize:(CGSize)size {    
    if (self = [super initWithSize:size]) {
        /* Setup your scene here */

        self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];

        [self addSoundOn:self.size];
        [self addSoundOff:self.size];

    }
    return self;
}

-(void) addSoundOff:(CGSize)size {
    soundOff = [SKSpriteNode spriteNodeWithImageNamed:@"soundOff"];
    //resize sprite
    soundOff.size = CGSizeMake(soundOff.size.width/2.25, soundOff.size.height/2.25);
    //position it
    soundOff.position = CGPointMake(65, 25);
    //name sound off
    soundOff.name = @"soundOff";

    soundOff.alpha = 0;
    soundOff.zPosition = 0;
    [self addChild:soundOff];

}

-(void) addSoundOn:(CGSize)size {
    SKTexture *soundOn = [SKTexture textureWithImageNamed:@"soundLogo"];
    soundLogo = [SKSpriteNode spriteNodeWithTexture:soundOn];
    //resize sprite
    soundLogo.size = CGSizeMake(soundLogo.size.width/2.25, soundLogo.size.height/2.25);
    //position sprite
    CGPoint myPoint = CGPointMake(65, 25);
    soundLogo.position = myPoint;
    //name sound logo
    soundLogo.name = @"soundOn";
    //add action

    soundLogo.zPosition = 100;
    [self addChild:soundLogo];
}

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInNode:self];
    SKNode *node = [self nodeAtPoint:location];

    //sound logo pressed to turn sound on/off
    if ([node.name isEqualToString:@"soundOn"]) {

        soundOff.alpha = 1;
        soundOff.zPosition = 100;
        soundLogo.alpha = 0;
        soundLogo.zPosition = 0;

        NSLog(@"sound on is pressed");
    }

    if ([node.name isEqualToString:@"soundOff"]) {

        soundOff.alpha = 0;
        soundOff.zPosition = 0;
        soundLogo.alpha = 1;
        soundLogo.zPosition = 100;
        NSLog(@"sound off is pressed");
    }
}


@end