So I have these classes that I can't change that I need to use in order to send serialized objects across to a server. But I don't have much experience with enums and am having a hard time understanding how to do this?
import java.io.Serializable;
public abstract class Message implements Serializable {
private static final long serialVersionUID = 0L;
private final MessageType type;
public Message(MessageType type) {
this.type = type;
}
public MessageType getType() {
return type;
}
@Override
public String toString() {
return type.toString();
}
}
public final class CommandMessage extends Message {
private static final long serialVersionUID = 0L;
private final Command cmd;
public CommandMessage(Command cmd) {
super(MessageType.COMMAND);
this.cmd = cmd;
}
public Command getCommand() {
return cmd;
}
public static enum Command {
LIST_PLAYERS, EXIT, SURRENDER;
private static final long serialVersionUID = 0L;
}
}
I mostly understand the serialization, this is for a simple tictactoe game, and i have a background thread running to take in objects. But how can I make a command to send to the server? Let's say i want to see a list of players, how do I MAKE the commandMessage object so i can send it? I think I'm missing something really simple >_<
public static void main(String[]args) throws IOException{
//make tictactoe client
TicTacToeClient newClient = new TicTacToeClient();
//start run
newClient.run();
//start a connection, send username
ConnectMessage connect = new ConnectMessage("User17");
newClient.out.writeObject(connect);
CommandMessage newComm = new CommandMessage(); //what!? HOW?
//s.BOARD = PLAYERLIST;???
//NOPE.
//PlayerListMessage playerList = new PlayerListMessage();
System.out.println();
}
You must use the constructor
or use one of the other enums provided