I am trying to hash an Edge struct so that I can have a unordered_set with unique edges. In my case an edge is considered unique if the combination of its two endpoints were not encountered in the set before.
While my code works fine for an unordered_set that just contains Edge types, I cannot get it to work for pointers to Edge types. Please see my somewhat lengthy code below. Any help is extremely appreciated.
#include <iostream>
#include <iomanip>
#include <algorithm>
#include <unordered_set>
struct Vector3
{
float x, y, z;
Vector3() {}
Vector3(float xx, float yy, float zz)
{
x = xx, y = yy, z = zz;
}
inline bool operator==(const Vector3& other) const
{
return x == other.x && y == other.y && z == other.z;
}
friend std::ostream& operator<<(std::ostream& stream, const Vector3& vector);
};
std::ostream& operator<<(std::ostream& stream, const Vector3& vector)
{
return stream
<< "("
<< std::setw(2) << std::setfill(' ') << vector.x << ", "
<< std::setw(2) << std::setfill(' ') << vector.y << ", "
<< std::setw(2) << std::setfill(' ') << vector.z
<< ")";
}
struct Edge
{
Vector3 EndPoints[2];
Edge() {}
Edge(Vector3 p, Vector3 q)
{
EndPoints[0] = p;
EndPoints[1] = q;
}
inline bool operator==(const Edge& other) const
{
return (EndPoints[0] == other.EndPoints[0] || EndPoints[0] == other.EndPoints[1]) &&
(EndPoints[1] == other.EndPoints[1] || EndPoints[1] == other.EndPoints[0]);
}
inline bool operator==(const Edge* other) const
{
return (EndPoints[0] == other->EndPoints[0] || EndPoints[0] == other->EndPoints[1]) &&
(EndPoints[1] == other->EndPoints[1] || EndPoints[1] == other->EndPoints[0]);
}
friend std::ostream& operator<<(std::ostream& stream, const Edge& vector);
friend std::ostream& operator<<(std::ostream& stream, const Edge* vector);
};
std::ostream& operator<<(std::ostream& stream, const Edge& edge)
{
return stream << edge.EndPoints[0] << " -- " << edge.EndPoints[1];
}
std::ostream& operator<<(std::ostream& stream, const Edge* edge)
{
return stream << edge->EndPoints[0] << " -- " << edge->EndPoints[1];
}
namespace std
{
template <>
struct hash<Edge>
{
std::size_t operator()(const Edge& edge) const
{
Vector3 p0 = edge.EndPoints[0];
Vector3 p1 = edge.EndPoints[1];
if (p1.x < p0.x) std::swap(p0.x, p1.x);
if (p1.y < p0.y) std::swap(p0.y, p1.y);
if (p1.z < p0.z) std::swap(p0.z, p1.z);
unsigned hash0 = (int(p0.x*73856093) ^ int(p0.y*19349663) ^ int(p0.z*83492791)) % 1024;
unsigned hash1 = (int(p1.x*73856093) ^ int(p1.y*19349663) ^ int(p1.z*83492791)) % 1024;
return hash0 ^ (hash1 << 3);
}
};
template <>
struct hash<Edge*>
{
std::size_t operator()(const Edge* edge) const
{
Vector3 p0 = edge->EndPoints[0];
Vector3 p1 = edge->EndPoints[1];
if (p1.x < p0.x) std::swap(p0.x, p1.x);
if (p1.y < p0.y) std::swap(p0.y, p1.y);
if (p1.z < p0.z) std::swap(p0.z, p1.z);
unsigned hash0 = (int(p0.x*73856093) ^ int(p0.y*19349663) ^ int(p0.z*83492791)) % 1024;
unsigned hash1 = (int(p1.x*73856093) ^ int(p1.y*19349663) ^ int(p1.z*83492791)) % 1024;
std::size_t key = hash0 ^ (hash1 << 3);
return key;
}
};
}
void add_edge(std::unordered_set<Edge>& table, Edge edge)
{
std::unordered_set<Edge>::const_iterator it = table.find(edge);
if (it == table.end()) table.insert(edge);
else std::cout << "Table already contains edge " << edge << std::endl;
}
void add_edge(std::unordered_set<Edge*>& table, Edge* edge)
{
std::unordered_set<Edge*>::const_iterator it = table.find(edge);
if (it == table.end()) table.insert(edge);
else std::cout << "Table already contains edge " << edge << std::endl;
}
void print_table(std::unordered_set<Edge>& table)
{
std::cout << std::endl;
std::cout << "Table has " << table.size() << " elements:" << std::endl;
for (auto it = table.begin(); it != table.end(); ++it)
std::cout << *it << std::endl;
std::cout << std::endl;
}
void print_table(std::unordered_set<Edge*>& table)
{
std::cout << std::endl;
std::cout << "Table has " << table.size() << " elements:" << std::endl;
for (auto it = table.begin(); it != table.end(); ++it)
std::cout << *(*it) << std::endl;
std::cout << std::endl;
}
int main()
{
std::unordered_set<Edge> table;
std::unordered_set<Edge*> ptable;
Edge e0(Vector3( 1.f, 0.f, 0.f), Vector3(-1.f, 0.f, 0.f));
Edge e1(Vector3(-1.f, 0.f, 0.f), Vector3( 1.f, 0.f, 0.f));
add_edge(table, e0);
add_edge(table, e1);
print_table(table);
add_edge(ptable, &e0);
add_edge(ptable, &e1);
print_table(ptable);
return 0;
}
This is the output:
1> Table already contains edge (-1, 0, 0) -- ( 1, 0, 0)
1>
1> Table has 1 elements:
1> ( 1, 0, 0) -- (-1, 0, 0)
1>
1> Table has 2 elements:
1> (-1, 0, 0) -- ( 1, 0, 0)
1> ( 1, 0, 0) -- (-1, 0, 0)
So my question is: why is the second element added to the second table? I have checked the hash function but it returns the same key for both entries, so that does not appear to be the culprit, but I'm not sure what else it could be.
Edit:
I have now found out that inline bool operator==(const Edge* other) const
is not called, but I'm not sure why.
Angew pointed out the real problem.
There are other issues. It seems that you want Edges to always be bi-directional, and therefore Edge(a,b) == Edge(b,a).
However, your hash function don't implement this correctly
Your
hash<>::operator()
reads:This swap logic effectively makes up bogus endpoints.
Edge(ep[3,1,2], ep[1,2,3])
becomesEdge(ep[1,1,2], ep[3,2,3])
where probably you wantedEdge(ep[1,2,3], ep[3,1,2])
.Fixing it would swap entire endpoints, instead of individual vector elements:
Fixing your hash function by removing (all) unnecessarily duplicated code:
And the pointer hash becomes a mere forward:
Consider moving the comparison into
Vector3::operator<
Fixed Test Program
Implementing the above, and fixing the missing Equality comparer for Edge*:
Also see it live on IdeOne