I'm trying to wrap my head around threading, and I know that I may use a Handler to post messages/runnables to the MessageQueue, which in turn gets picked up by the Looper and sent back to the Handler for processing.
If I post to a Handler in my activity, is the Activity, Handler, MessageQueue and Looper all running on the UI thread? If not, could someone please explain how this all comes together? :)
Short answer: they all run on the same thread. If instantiated from an
Activitylifecycle callback, they all run on the main UI thread.Long answer:
A thread may have a
Looper, which contains aMessageQueue. In order to use this facility, you would have to create aLooperon the current thread by calling (the static)Looper.prepare(), and then start the loop by calling (the also static)Looper.loop(). These are static because there is only supposed to be oneLooperper thread.The call to
loop()usually does not return for some time, but keeps taking messages ("tasks", "commands" or whatever you like to call them) out of theMessageQueueand handles them individually (e.g. by calling back aRunnablecontained in the message). When there are no messages left in the queue, the thread blocks until there are new messages. To stop aLooper, you have to callquit()on it (which probably does not stop the loop immediately, but rather sets a private flag that is checked periodically from the loop, signaling the it to stop).However, you cannot add messages to the queue directly. Instead, you register aMessageQueue.IdleHandlerto wait for aqueueIdle()callback, in which you can decide if you wish to to something or not. All handlers are called in turn. (So the "queue" isn't really a queue, but instead a collection of callbacks to be called regularly.)Note regarding the previous paragraph: This I actually guessed. I couldn't find any documentation on that, but it would make sense.update: see ahcox' comment and his answer.
Because this is a lot of work, the framework provides the
Handlerclass to simplify things. When you create aHandlerinstance, it is (by default) bound to theLooperalready attached to the current thread. (TheHandlerknows whatLooperto attach to because we calledprepare()earlier, which probably stored a reference to theLooperin aThreadLocal.)With a
Handler, you can just callpost()to "put a message into the thread's message queue" (so to speak). TheHandlerwill take care of all theIdleHandlercallback stuff and make sure your postedRunnableis executed. (It might also check if the time is right already, if you posted with a delay.)Just to be clear: the only way to actually make a looping thread do something is to post a message to it's loop. This is valid until you call quit() on the looper.
Regarding the android UI thread: At some point (probably before any activities and the like are created) the framework has set up a
Looper(containing aMessageQueue) and started it. From this point on, everything that happens on the UI thread is through that loop. This includes activity lifecycle management and so on. All callbacks you override (onCreate(),onDestroy()...) are at least indirecty dispatched from that loop. You can see that for example in the stack trace of an exception. (You can try it, just writeint a = 1 / 0;somewhere inonCreate()...)I hope this makes sense. Sorry for being unclear previously.