I'm trying to write an app using GtkClutter but I can't get the actors to fire signals. Here is a sample
from gi.repository import GtkClutter, Clutter, Gtk, Gdk
GtkClutter.init([])
class MyCanvas(GtkClutter.Embed):
__gtype_name__ = 'MyCanvas'
def __init__(self):
super(MyCanvas, self).__init__()
self.stage = self.get_stage()
self.rect = MyRect()
self.stage.connect('key-press-event', self.key_press) # This Works!
self.stage.add_actor(self.rect)
self.rect.set_position(10, 10)
self.show_all()
def key_press(self, widget, event):
print widget, event
class MyRect(Clutter.Rectangle):
__gtype_name__ = 'MyRect'
def __init__(self):
super(MyRect, self).__init__()
self.set_color(Clutter.Color.new(255, 255, 255, 0))
self.set_border_color(Clutter.Color.new(255, 255, 255, 255))
self.set_border_width(1)
self.set_size(200, 200)
self.set_reactive(True)
# None of the following callbacks work
# Not even if I explicitly connect signals like
# self.connect('button-press-event', self.on_button_press)
def do_button_press_event(self, event):
print event
def do_motion_event(self, event):
print event
class MyWindow(Gtk.Window):
__gtype_name__ = 'MyWindow'
def __init__(self):
super(MyWindow, self).__init__()
self.canvas = AnnotateCanvas()
self.set_events(Gdk.EventMask.BUTTON_PRESS_MASK | Gdk.EventMask.BUTTON1_MOTION_MASK)
self.set_size_request(500, 500)
vbox_main = Gtk.VBox()
scrolledwin = Gtk.ScrolledWindow()
scrolledwin.add_with_viewport(self.canvas)
vbox_main.pack_end(scrolledwin, True, True, 0)
self.add(vbox_main)
def run(self):
self.show_all()
self.loop = GObject.MainLoop()
self.loop.run()
app = MyWindow()
app.run()
All signals are working fine but mouse signals like 'button-press' and 'motion' are not firing on the clutter actor (MyRect/MyCanvas.stage) object. Not even if I give up sub-classing and do everything with stock classes.
I suppose GtkWindow or GtkEmbed is not allowing mouse events to propagate to ClutterStage
Simplified Version
from gi.repository import GObject, GtkClutter, Clutter, Gtk
GtkClutter.init([])
def pressed(widget, event):
print widget, event
w = Gtk.Window()
e = GtkClutter.Embed.new()
e.set_size_request(500, 500)
w.add(e)
s = e.get_stage()
s.set_color(Clutter.Color.new(0,0,0,0))
s.set_size(500, 500)
r = Clutter.Rectangle()
r.set_color(Clutter.Color.new(255,255,255,255))
r.set_size(200,200)
r.set_position(0,0)
r.set_reactive(True)
s.add_actor(r)
s.connect('button-press-event', pressed)
# r.connect('button-press-event', pressed)
w.show_all()
GObject.MainLoop().run()
Stage and actors fire mouse signals when using just Clutter. It just doesn't work when embedding the stage into a GtkWindow using GtkClutter.Embed
Update
When I try to run the example from http://www.openismus.com/documents/clutter_tutorial/0.9/docs/tutorial/html/sec-stage-widget.html which is in C, it works perfectly well but translating it to python ( https://gist.github.com/1759658 ) doesn't work at all.
By not working, I mean stage does not fire "button-press-event"
I think it has something to do with the fact that
GtkClutter.init()
must be called beforeGtk.init()
andClutter.init()
, but the latter two are called upon import of the Gtk and Clutter packages.Importing the packages like this seems to make your example work: