After update to gpg.framework ver 4.1.1, I found out that GPGAppstateModel no longer exist, so some commands in my iOS game return an error. Example of the code I used to load token in my game:
GPGAppStateModel *model = [GPGManager sharedInstance].applicationModel.appState;
NSNumber *totalTokensKey = [NSNumber numberWithInt:CloudSaveKey_TotalTokens];
[model loadForKey:totalTokensKey completionHandler:^(GPGAppStateLoadStatus status, NSError *error) {
if (status == GPGAppStateLoadStatusNotFound) {
// Data for this key does not exist. This must be the first time our user
// played this game
NSLog(@"Total tokens does not exist");
} else {}
}
Is there anyway I can fix this?