I am trying to connect my App to Google Play Services, for to add games achievements, but it doesn´t connect. It returns me this message:
Failed to sign in. Please check your network connection and try again.
I reinstalled Google Services, and it didn´t fix the problem. Here is my code.
public class MainActivity extends AppCompatActivity implements
GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener
{
public static GoogleApiClient googleApiClient;
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
googleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.build();
}
@Override
protected void onStart() {
try
{
super.onStart();
googleApiClient.connect();
}catch (Exception e)
{
e.printStackTrace();
}
}
@Override
protected void onStop() {
try
{
super.onStop();
googleApiClient.disconnect();
}catch (Exception e)
{
e.printStackTrace();
}
}
protected void onActivityResult(int requestCode, int resultCode,Intent intent)
{
if (requestCode == RC_SIGN_IN)
{
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK)
{
googleApiClient.connect();
}
else
{
BaseGameUtils.showActivityResultError(this, requestCode, resultCode, R.string.error_conectar_google_juegos2);
}
}
}
@Override
protected void onSaveInstanceState(Bundle outState)
{
super.onSaveInstanceState(outState);
outState.putBoolean("STATE_RESOLVING_ERROR", false);
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult)
{
if (mResolvingConnectionFailure)
{
return;
}
if (mSignInClicked || mAutoStartSignInflow)
{
mAutoStartSignInflow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
if (!BaseGameUtils.resolveConnectionFailure(this,googleApiClient, connectionResult,RC_SIGN_IN, R.string.error_conectar_google_juegos1))
{
mResolvingConnectionFailure = false;
}
}
}
}
The execution flow is the next:
- onCreate()
- onStart()
- onConnectionFailed()
- onSaveinstanceState()
- It asks for my Google Account
- onActivityResult()
- Here it goes to the "ELSE" of the onActivityResult().
When it fails, it shows the message I said before.
I have good internet connection on my device, and I use Android Games of Google Games with no problem. What can be happening?
Thank you so much.