I am working on a Chromecast custom receiver app, built on top of the sample app provided by Google (sampleplayer.CastPlayer
)
The app manages a playlist, I would like the player to move on to the next item in the list after a video fails to play for whatever reason.
I am running into a situation where, after a video fails to load because of a network error, the player becomes unresponsive: in the 'onError_()' handler, my custom code will do this
var queueLoadRequest = ...
var mediaManager = ...
setTimeout (function(){mediaManager.queueLoad(queueLoadRequest)}), 5000
...the player does receive the LOAD
event according to the receiver logs, but nothing happens on the screen, the player's status remains IDLE
and the mediaManager.getMediaQueue().getItems()
remains undefined
. Same result trying to use the client controller to try to load a different video.
I have tried to recover with mediaManager.resetMediaElement()
and player.reset()
in the onError_
handler, but no luck.
For reference, here is a screenshot of the logs (filtered for errors only) leading up to the player becoming unresponsive. Note that I am not interested in fixing the original error, what I need to figure out is how to recover from it:
My custom code is most likely responsible for the issue, however after spending many hours + stripping the custom code to a bare minimum in an effort to isolate the responsible bit of code, I have not made any progress. I am not looking for a fix but rather for some guidance in troubleshooting the root cause: what could possibly cause the Player to become unresponsive? or alternatively how can one recover from an unresponsive Player?