When you search in Windows for "Display Settings" you will come to these settings:
Lets say you have a FullHD high DPI Screen, your scalling percentrage will be set to 125% (laptop comes with this setting per default, if you disable it, your icons will be too small to read).
If you then start a Godot game, this scalling/zoom will be applied to the game too. Which results in a zommed in version of the game and therefore a unplayable version of the game if you have this scalling turned on.
I have tried two solutions (marked in red), but they both don't help:
Any idea on how to solve this? Or is the scalling not the problem, but something else like the high DPI?
Thanks in advance!
You can try to activate
allow_hidpi
setting on Project Settings, under "Display" category.