What I have to do is to display an image using a .ptm file.
So, I open the file, read the W and H and set the RGBA to each pixel. But when I try to display I get an Access Violation error at glutSwapBuffers()
.
Here is the code. It's kind of a mess because I'm trying many different things to fix it but I'm starting to think that each time I create a new problem :D
Image.h
class Image {
public:
Image() {};
Image(int w, int h);
~Image();
void setPixel(int rgb, int x, int y) {
pixels[x + y] = rgb;
}
int setRgb(int r, int g, int b);
int setRgb(int r, int g, int b, int a);
int getPixel(int x, int y) {
return pixels[x + y*width];
}
int * getPixel() { return pixels; }
int getWidth() { return width; }
int getHeight() { return height; }
private:
int *pixels;
int width, height;
};
Image.cpp
#include "Image.h"
#include <stdlib.h>
Image::Image(int w, int h)
{
width = w; height = h;
pixels = (int*)malloc(h*w);
}
Image::~Image()
{
}
int Image::setRgb(int r, int g, int b)
{
int rgb;
rgb = (r << 16) | (g << 8) | b;
return rgb;
}
int Image::setRgb(int r, int g, int b, int a)
{
int rgba;
rgba = (a<< 24) | (r << 16) | (g << 8) | b;
return rgba;
}
source.cpp
#include <GL\freeglut.h>
#include <GL\GL.h>
#include <iostream>
#include <fstream>
#include <string>
#include <Windows.h>
#include "Image.h"
using namespace std;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
Image *img = new Image(800, 500);
int w, h, max; //width height MaxValue
char *w_ = new char; //in case of the file doesn't have a comment
string fileModel, comment;
ifstream myfile("dba.ptm"); //open the file
if (myfile.is_open())
{
myfile >> fileModel;
if (fileModel == "P7")
{
myfile >> w_;
if (*w_ == '#')
getline(myfile, comment);
else
w = atoi(w_);
myfile >> h;
int a, r, g, b, rgba;
myfile >> max;
for (int i = 0; i < w; i++)
{
for (int k = 0; k < h; k++)
{
myfile >> a;
myfile >> r;
myfile >> g;
myfile >> b;
rgba = img->setRgb(r, g, b, a);
img->setPixel(rgba, i, k);
}
}
}
}
myfile.close();
glDrawPixels(img->getWidth(), img->getHeight(), GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->getPixel());
glutSwapBuffers();
}
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 800.0, 0.0, 500.0, -1.0, 1.0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(800, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("PTM");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
malloc(h*w)
should bemalloc(h*w*sizeof(int))
, otherwise you're only allocating enough memory for a quarter of your image.You also seem to be leaking the entire image every single frame, which will quickly exhaust your available RAM. You need to
free
anddelete
everything youmalloc
andnew
, respectively.You probably also want to clear the memory you allocate for your image right away to avoid problems where only some of the pixels are set (the rest will be random values, which is likely less preferable than e.g. full transparency). You can do this with a
memset
orstd::fill
after themalloc
.