I'm generating a falloff texture by adding gradient part to the white image I have. If implementation is relevant, I'm doing it with HTML5 canvas. For some reason I'm getting weird ray like while artifacts where it's supposed to be gradient smooth. I couldn't find any way to take care of that on implementation level, so I have to get rid of them after generating. Question is, if I have per pixel access to the image, how do I recognize those white pixels and replace with pixels to keep the gradient smooth?
Getting rid of artifacts on generated gradient textures
76 views Asked by user1617735 At
1
There are 1 answers
Related Questions in ALGORITHM
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Related Questions in IMAGE-PROCESSING
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Related Questions in HTML5-CANVAS
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Related Questions in ARTIFACTS
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
The rays are caused by overlaps and rounding errors. They can be removed or at least reduced by using a Gaussian blur filter (which in effect act as a low-pass filter).
To avoid new problems such as the inner shape's black pixels leaking into the gradient, I'd suggest these steps:
filter
property of context (f.excontext.filter = "blur(7px)";
, reset by setting it tonone
), or by using a manual implementationNow it's a simple matter of experimenting with the blur radius to find an optimal value. Note that blurring will add to the gradient so you might want to link the two so that the radius of the gradient is reduced when blur radius is increased.
Pro-tip: you can also drop the gradient production all together and simply make the glow effect using Gaussian blur (run example below).