Does anyone know an efficient way of getting the length of a WPF geometry in Pixels? I know that geometries in WPF are vector based and therefore do not really have a pixellength. But it has to be possible to get the length based on the visible drawn image. I mean if I draw some geometries in a 1024x800 pixel image it has to be possible to get the length of those.
Am I wrong here or is there any possible and efficient way of getting these informations?
Thank you in advance!
Michael
I have come up with a solution, but don't know if this would be the most efficent (fastest) way of doing so. Please leave your comments on this - thank you all!