I just started getting my feet wet with Corona and trying to work with OOP. This is just a simple Match Making Game to help me along with thinking like OOP. I have 2 classes, one class will be creating an instances of a Card (i will be making multiple objects of this type of Card Class) and the other is the MatchCardsManager Class - this creates the cards and applies the properties
The error I am getting is, after i have created the object "MatchCard" i tried to apply an "addEventListener" to the object. but when i do i receive an error of the following
Support/Outlaw/Sandbox/5/MatchCardsManager.lua:53:
attempt to call method 'addEventListener' (a nil value)
stack traceback:
If i comment out the info on addEventListener, all objects are displayed accordingly to the constructor i created in MatchCard Class.
Below are my files - the error i am getting is in the MatchCardsManager class
mCard[i] = MatchCardsManager:displayPlacementCard(i, temp, x, y)
mCard[i]:addEventListener("touch", myTouch)
Any help or suggestions about fixing this or better approach would be greatly appreciated. Thank you.
The MatchCard Class will be just a simple constructor for now as this is not my issue
-- MatchCard Class
-- Meta Data
local sceneGroup = sceneGroup
local MatchCard = { }
local MatchCard_mt = { __index = MatchCard } -- metatable
------------------------------------------------
-- PRIVATE FUNCTION
------------------------------------------------
------------------------------------------------
-- PUBLIC FUNCTION
------------------------------------------------
-- constructor
function MatchCard.new (id, animal, state, imageId, x, y)
local newMCard = display.newRoundedRect( x, y, 59, 47, 5)
newMCard.strokeWidth = 3
newMCard:setFillColor( 0.5 )
newMCard:setStrokeColor( 1, 0, 0 )
newMCard.properties = {
id = id or nil,
animal = animal or nil,
state = state or 0,
imageId = imageId,
}
return setmetatable ( newMCard, MatchCard_mt )
end
MatchCardsManager Class is there I plan to create an many instances of cards
-- require files
local MatchCard = require('MatchCard') --MatchCard
local sceneGroup = sceneGroup
local MatchCardsManager = {} -- originally we should use a displayGroup
-- TODO: insert group into scene
local animalPicsReference = { "dog", "dog", "cat", "cat", "pig", "pig" , "fish", "fish"}
-- manager class properties
MatchCardsManager.totalCards = 8
MatchCardsManager.totalPairs = 4
MatchCardsManager.pairsFound = 0
MatchCardsManager.firstCardSelected = 0
MatchCardsManager.secondCardSelected = 0
-- lets create 6 MatchCardFiles
function MatchCardsManager:create()
local animalPics = animalPicsReference
local x = 108 - 85
local y = 125
print("do we go here never works")
local mCard = {}
for i=1, 4
do
x = x + 85
num = math.random(1, #animalPics)
temp = animalPics[num]
table.remove(animalPics, num)
mCard[i] = MatchCardsManager:displayPlacementCard(i, temp, x, y)
mCard[i]:addEventListener("touch", myTouch)
end
x = 108 - 85
y = 195
for j = 5, 8 do
x = x + 85
num = math.random(1, #animalPics)
temp = animalPics[num]
table.remove(animalPics, num)
mCard[j] = MatchCardsManager:displayPlacementCard(j, temp, x, y)
print(type(mCard[j]))
mCard[j]:addEventListener("touch", myTouch)
end
--mCards:addEventListener("touch", myTouch)
return mCard
end
local function myTouch( event )
if event.phase == "began" then
print( "You touched the object! "..event.target.imageId)
end
end
function MatchCardsManager:displayPlacementCard(idx, animal, x, y)
-- randomly place the cards in the object id
local card = MatchCard.new(idx, animal, 0, animal, x, y)
--card:show(x,y) -- displays card and that is it
print("animal added is "..card.properties.imageId)
return card
end
return MatchCardsManager
The problem is in the constructor.
local newMCard = display.newRoundedRect(...)
creates a display object, but the line:return setmetatable(newMCard, MatchCard_mt)
overwrites the metatable that thedisplay
object had and so it no longer has access to display's__index
metamethod that is used to findaddEventListener
.To fix this, you need to look into how inheritance is added in Lua. See Inheritance Tutorial so you can inherit
addEventListener
. The solution will be something like:setmetatable(MatchCard, {__index=ShapeObject})
or=display.ShapeObject}
---I can't be sure how Corona implements its classes.