I'm currently working on an inventory system in Unity3D, and came upon a weird problem. I have created non-MonoBehaviour classes for my inventory system (in case that matters), so that I have an Inventory class which holds a list of Slot objects, which in turn holds a list of Item objects.
Then I added a component script to my "HudInventoryPanel", called "HudInventoryController", which looks like this:
using UnityEngine;
using System.Collections;
public class HudSlotController : MonoBehaviour {
private InventoryController ic;
// Use this for initialization
void Start () {
ic = GetComponent<InventoryController>();
}
// Update is called once per frame
void Update () {
}
}
However, inside the Start() method, the InventoryController (part of my Player) hasn't been created yet, and it seems to me like the gameobjects are created in alphabetical order...?
How should I deal with this problem?
You can specify script execution order in the project settings (Edit -> Project settings -> Script execution order), so use that to make sure your scripts are executed in the correct order. In addition to that, you can use the
Awake()method as allAwakes are executed before anyStart()method. Hope a combination of these helps you!