Gamelift Unity server build not running issue. InitSDK() was not called in time

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I'm encountering an issue while using Amazon GameLift to deploy a Unity-based game server. Specifically, I'm receiving the "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" error.

I've reviewed my server code, and I'm confident that InitSDK() is being called in the start method of the server init script. Despite this, I continue to encounter this error.

Details:

  • I'm using the correct version of the GameLift SDK that matches my server build.
  • The server log shows no exceptions or errors that might be delaying the InitSDK() call.
  • The server startup time is within an acceptable range, so it should not be exceeding the initialization timeout.
  • Resource provisioning for the server seems adequate.

I tried pushing several github project, but nothing work. The result is the same.

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