What we have to do in order to add a frame listener in qmlogre lib? Because if I try to set :
m_ogreEngine = new OgreEngine(this);
m_root = m_ogreEngine->startEngine();
m_ogreEngine->setupResources();
m_ogreEngine->activateOgreContext();
//pRenderWindow=m_ogreEngine->getRenderWindow();
createScene();
createFrameListener();
// renderingLoop
m_root->startRendering();
while(true)
{
Ogre::WindowEventUtilities::messagePump();
if(pRenderWindow->isClosed())
std::cout<<"pRenderWindow close"<renderOneFrame())
std::cout<<"root renderOneFrame"<doneOgreContext();
emit(ogreInitialized());
and use the frame listener i ‘ve defined, my Ogre window freezes…
Do I realy need to use and defined a frame listener or can i use ogreitem to repaint my scene with new element?
thanks!