I am trying to pass this
pointer as an argument to my callback()
, but it seems like the behaviour is not same as I expect.
I am trying to pass the caller object as my user_data (i.e. 2nd argument of callback()
), apparently it fails!
Within SaveSettings()
method, if I type cast void*)obj to (SettingsGui*)
, and call foo()
, it behaves as expected (so, I am able to pass a pointer to calling SettingsGui obj?)
, but when I try to access vector<string> Order
(which is filled with string objects within SettingsGui::Show()
method), it fails.
Is my assumption of "successfully passing a pointer to calling SettingsGui object
" wrong? If so, why and how can I fix it?
// Gui for Application Settings
class SettingsGui {
vector<string> Order;
public:
const char foo() { return "Test"; }
void Show() {
...
Order.size(); /* it is 44 here */
...
// Save Button
Fl_Button *SaveButton = new Fl_Button(...);
SaveButton->callback(SaveSettings, this);
...
}
static void SaveSettings(Fl_Widget *w, void *d){
SettingsGui *T = (SettingsGui*)obj;
fl_alert(T->foo()); /* this works */
char buf[32];
fl_alert(itoa(T->Order.size(),buf,10)); /* return -1 */
}
};
// Main Application Window
class MainApp {
public:
void Show(){
...
...
Fl_Button *flButton_settings = new Fl_Button(...);
flButton_settings->callback(OpenSettingsGui);
}
static void OpenSettingsGui (Fl_Widget *w, void *d) {
SettingsGui p;
p.ReadSettings(...);
p.Show();
}
};
T->foo() works because it doesn't access anything within the class
T->Order.size() doesn't work because T is being cast to obj. It should be cast to d.