I am new to coding and have been trying to make an area on the screen that I can sign with my finger. I have made the box but I am struggling to clear it. I have made a button connected to a function to clear the path but I can't seem to work out how to safely unwrap the information without it crashing.
import UIKit
class canvasView: UIView {
var lineColour:UIColor!
var lineWidth:CGFloat!
var path:UIBezierPath!
var touchPoint:CGPoint!
var startingPoint:CGPoint!
override func layoutSubviews() {
self.clipsToBounds = true
self.isMultipleTouchEnabled = false
lineColour = UIColor.white
lineWidth = 10
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
startingPoint = (touch?.location(in: self))!
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
touchPoint = touch?.location(in: self)
path = UIBezierPath()
path.move(to: startingPoint)
path.addLine(to: touchPoint)
startingPoint = touchPoint
drawShapelayer()
}
func drawShapelayer(){
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.strokeColor = lineColour.cgColor
shapeLayer.lineWidth = lineWidth
shapeLayer.fillColor = UIColor.clear.cgColor
self.layer.addSublayer(shapeLayer)
self.setNeedsDisplay()
}
func clearCanvas() {
path.removeAllPoints()
self.layer.sublayers = nil
self.setNeedsDisplay()
}
I then get the error in my final function after
path.removeAllPoints()
How is best to unwrap it to stop it crashing?
Thank you for your patience
The problem is that if the user clicks the button to clear the canvas before he/she draws anything, then the error will occur, since
path
is only assigned a value intouchesMoved()
.You might want to change
to
Though this may seem tedious since you have to add question marks everywhere you try to access a method or property of
path
, it's much safer, and the code in your example will not crash.P.S. Check out this answer. It provides a lot of information regarding the use of optionals.