fast converting Bitmap to BitmapSource wpf

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I need to draw an image on the Image component at 30Hz. I use this code :

public MainWindow()
    {
        InitializeComponent();

        Messenger.Default.Register<Bitmap>(this, (bmp) =>
        {
            ImageTarget.Dispatcher.BeginInvoke((Action)(() =>
            {
                var hBitmap = bmp.GetHbitmap();
                var drawable = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                  hBitmap,
                  IntPtr.Zero,
                  Int32Rect.Empty,
                  BitmapSizeOptions.FromEmptyOptions());
                DeleteObject(hBitmap);
                ImageTarget.Source = drawable;
            }));
        });
    }

The problem is, with this code, My CPU usage is about 80%, and, without the convertion it's about 6%.

So why converting bitmap is so long ?
Are there faster method (with unsafe code) ?

2

There are 2 answers

0
Clemens On BEST ANSWER

Here is a method that (to my experience) is at least four times faster than CreateBitmapSourceFromHBitmap.

It requires that you set the correct PixelFormat of the resulting BitmapSource.

public static BitmapSource Convert(System.Drawing.Bitmap bitmap)
{
    var bitmapData = bitmap.LockBits(
        new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
        System.Drawing.Imaging.ImageLockMode.ReadOnly, bitmap.PixelFormat);

    var bitmapSource = BitmapSource.Create(
        bitmapData.Width, bitmapData.Height,
        bitmap.HorizontalResolution, bitmap.VerticalResolution,
        PixelFormats.Bgr24, null,
        bitmapData.Scan0, bitmapData.Stride * bitmapData.Height, bitmapData.Stride);

    bitmap.UnlockBits(bitmapData);

    return bitmapSource;
}
6
ttncrch On

I answered myself before Clemens answer with :

[DllImport("kernel32.dll", EntryPoint = "CopyMemory", SetLastError = false)]
public static extern void CopyMemory(IntPtr dest, IntPtr src, uint count);

WriteableBitmap writeableBitmap = new WriteableBitmap(1280, 1024, 96.0, 96.0, PixelFormats.Bgr24, null);

public MainWindow()
{
    InitializeComponent();

    ImageTarget.Source = writeableBitmap;

    Messenger.Default.Register<Bitmap>(this, (bmp) =>
    {
        ImageTarget.Dispatcher.BeginInvoke((Action)(() =>
        {
            BitmapData data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
            writeableBitmap.Lock();
            CopyMemory(writeableBitmap.BackBuffer, data.Scan0,
                       (writeableBitmap.BackBufferStride * bmp.Height));
            writeableBitmap.AddDirtyRect(new Int32Rect(0, 0, bmp.Width, bmp.Height));
            writeableBitmap.Unlock();
            bmp.UnlockBits(data);
        }));
    });
}

Now my CPU usage is about 15%