I have the following worker class:
class MediaWorker : public QObject
{
Q_OBJECT
public:
explicit MediaWorker(QObject *parent = 0);
~MediaWorker();
void Exit();
signals:
void Finished();
public slots:
void OnExecuteProcess();
};
In MediaWorker.cpp
void MediaWorker::Exit()
{
emit Finished();
}
void MediaWorker::OnExecuteProcess()
{
qDebug() << "Worker Thread: " << QThread::currentThreadId();
}
In my MainWindow I do the following:
this->threadMediaWorker = new QThread();
this->mediaWorker = new MediaWorker();
this->timerMediaWorker = new QTimer();
this->timerMediaWorker->setInterval(1000);
this->timerMediaWorker->moveToThread(this->threadMediaWorker);
this->mediaWorker->moveToThread(this->threadMediaWorker);
connect(this->threadMediaWorker, SIGNAL(started()), this->timerMediaWorker, SLOT(start()));
connect(this->timerMediaWorker, &QTimer::timeout, this->mediaWorker, &MediaWorker::OnExecuteProcess);
connect(this->mediaWorker, &MediaWorker::Finished, this->threadMediaWorker, &QThread::quit);
connect(this->mediaWorker, &MediaWorker::Finished, this->mediaWorker, &MediaWorker::deleteLater);
connect(this->threadMediaWorker, &QThread::finished, this->mediaWorker, &QThread::deleteLater);
this->threadMediaWorker->start();
The threading is working properly. When I close the application I terminate the thread in the destructor:
MainWindow::~MainWindow()
{
delete ui;
this->mediaWorker->Exit();
}
so Exit() emits the Finished signal which will hopefully delete the qthread and mediaworker class.
My question is if this is the proper way of terminating both the thread and media worker class?
You can just ensure that the 'media' object gets deleted while the main window gets destructed by using either
QScopedPointer
orstd::unique_ptr
.If the worker thread used for updating the UI it makes sense to attempt to stop the worker thread before the UI objects released in
But there is a chance that the main window never gets
closeEvent()
called before the destruction so we should handle that: